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| #define GLEW_STATIC #include<GL/glew.h> #include<GLFW/glfw3.h> #include<iostream> void framebuffer_size_callback(GLFWwindow* window, int width, int height); void processInput(GLFWwindow* window); int main() { glfwInit(); glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
GLFWwindow* window = glfwCreateWindow(800, 600, "LearnOPENGL", NULL, NULL); if (window == NULL) { std::cout << "GLFW窗口初始化失败" << std::endl; glfwTerminate(); return -1; } glfwMakeContextCurrent(window); glewExperimental = GL_TRUE; if (glewInit() != GLEW_OK) { std::cout << "GLEW初始化失败" << std::endl; return -1; } glViewport(0, 0, 800, 600); glfwSetFramebufferSizeCallback(window,framebuffer_size_callback); while(!glfwWindowShouldClose(window)) { processInput(window);
glClearColor(0.2f, 0.3f, 0.3f, 1.0f); glClear(GL_COLOR_BUFFER_BIT);
glfwSwapBuffers(window); glfwPollEvents(); } glfwTerminate();
return 0; } void framebuffer_size_callback(GLFWwindow* window, int width, int height) { glViewport(0, 0, width, height); } void processInput(GLFWwindow* window) { if (glfwGetKey(window, GLFW_KEY_ESCAPE) == GLFW_PRESS) { glfwSetWindowShouldClose(window, GLFW_TRUE); } }
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